- Sign up: to participate, you need to join the History Society (it’s free!) and fill in the sign-up form to provide the data that will go into your Character Sheet.
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Rules and gameplay
Each player is assigned to an alliance of around 5-10 players (depends on the number of sign-ups). Each alliance begins with 5 points.
Each alliance will be assigned another alliance to hunt down. They will be given limited information on members of their enemy alliance, which they can use to track their members down. Killing
Kills must be performed within the valid game area, otherwise they will not be counted. Kills must not be performed during lectures, tutorials, seminars, or any other event which may negatively affect a player’s studies or wellbeing. Kills must not cause a nuisance to any by-standers. Chases and footraces may only occur outdoors (i.e. anywhere you see the sky above you). If necessary, a player may call "Timeout!" to immediately pause all local game activity (making the area out of bounds), after which players may return to their initial positions or leave the surroundings. Timeouts are strictly for concerns regarding safety and security, and must not be used to gain a tactical advantage. A victim of a kill may submit an appeal if they believe their assassination is in violation of these rules.
An elimination is performed by miming a kill using a mock weapon (or projectile), which should touch the victim on any area except the head. The kill must not harm the victim or use excessive force. Players are encouraged to commit kills creatively and keep in the character of their alliance, for example by dressing up, using a killing technique used by the alliance historically, or labelling their weapon!
Once killed, a player becomes a “Shade”.
An alliance is “fallen” once the number of players falls to 3, or when it has been inactive for 5 days. An alliance that defeats their enemy alliance will be assigned a new alliance to hunt. Players from a fallen alliance become “Outcasts”.Shades
A Shade can be “revived” by a unanimous decision of the alliance, which will expend points. A revived Shade rejoins their original alliance. A Shade can kill 2 Outcasts to gain Hades’ blessing and become an Outcast. Shades cannot earn points.Outcasts
Outcasts are unaffiliated with an alliance. Any player may kill an Outcast, and Outcasts cannot be revived (they do not become Shades after they die). Players who are found to have violated a rule may also be branded as Outcasts at the umpires’ discretion. Outcasts will be listed on the website, alongside limited information on them.
Rejoining civilisation
An Outcast may request to join an alliance, after which they will be granted information about the alliance their chosen alliance is currently hunting. Killing 2 members of this hunted alliance means successfully completing their hazing, and they can be inducted into their chosen alliance. Outcasts cannot earn points.Dying alone
An Outcast who is inactive for a week dies alone, freezing without the warmth of camaraderie.Inactivity
Performing a kill, reviving an ally, participating in a mini-game, or attempting a kill (proof required) amounts to activity.Points
Killing players from the enemy alliance or Outcasts grants points. Players may not kill players from an alliance that is not currently their enemy (though they may collect information on them).
The game continues until only one alliance remains, after which that alliance collapses and the endgame begins, which decides the ultimate winner. Any Outcasts surviving at this point immediately die.
The point allocations are listed in the following table. An alliance may not go into negative points.
Action Points Starting points 5 Reviving an ally -10 Enemy/Outcast kill 1 Rule violation Decided by umpires on a case-by-case basis
There will also be mini-games/events throughout the game, in which points can be earned.Endgame
The precise format of the endgame has yet to be decided, as it will depend on the number of participants. It will be similar to the main game, but with extra opportunities to kill.Winning
The individual winner is the person who wins the endgame.
The winning alliance is the alliance with the most points at the end of the game, not the last team standing. (All empires fall, but the ones that leave the greatest legacy are the ones to be remembered...). There will also be various prizes for last team standing, individual players, etc.Submitting a kill
Kills should be submitted by filling in the designated form.